Tuesday, 3 November 2009

Wack-a-Ninja Evaluation.

OK.. Not sure how many words this thing needs to be so I'm going to just talk about things as they come to me.
I was very eager to get stuck into this little mini project that we had lined up, because I had a similar idea to this for the current game assignment that we have. For the game brief I wanted to try and design a game for a mobile phone, both a touch screen and non touch screen version. I felt that this sort of design for a game would not just cut some of the pressure from the overall work load, but it could also enable me to think about the potential market for mobile phone users. These days everyone usually has a phone on them, usually one that is roughly a year old, so the compatibility is definitely there for this platform. I also think that within the next coming years, mobile phone games will become more diverse and much more used. Focusing back to the mini project, I am now able to take all what I have learned and apply it to my own design and concept for this mobile phone game. I liked that we were set tasks so that we could learn off our own back, because I feel I tend to learn A bit better through making mistakes and correcting them as I progress. I must admit, I did make several errors along the way, but managed to overcome them by looking back through the work previously done, and applying some common sense to the set tasks.
Overall I am pleased with the result for the task. I felt it was unique and enjoyable. Perhaps later, I will go back into the project, just to add some things like, "View top 10 players" or something to the effect of reading from the saved scores list. I would also like to point out that this feature will definitely be included within my game concept.

No comments:

Post a Comment